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Looper

Looper Key Result
Empty LOOP Start recording
Empty hold PLAY, press LOOP Start a quantized recording (needs MIDI clock, otherwise LOOP blinks red 3 times)
Recording LOOP Stop now, or for a quantized recording at the end of the current bar, then play
Loop exists PLAY Play / pause
Loop exists LOOP Erase now
Loop exists, playing hold PLAY, press LOOP Erase at the end of the loop (LOOP blinks red until then; paused, it erases now)
Erase waiting for the end LOOP / PLAY LOOP erases now; PLAY takes the erase back, the loop plays on
Any SHIFT + LOOP Tap tempo (see Tempo); never records, stops or erases
Any, while a scene morphs SHIFT + PLAY Stops the morph where it is (see Morphing to a scene); doesn’t play or pause
  • Quantized: recording starts on the press, which counts as bar 1 (4/4). Ending it records to the end of the bar in progress, so the loop is always a whole number of bars. It closes immediately if the clock stops.
  • Erasing uses the gestures that record: LOOP at once, PLAY + LOOP quantized, here to the loop’s own end, so it needs no clock. For half a second after LOOP stopped a recording, LOOP doesn’t erase, so a double press can’t lose the new loop.
  • Length: up to 2:45. The loop lives in RAM and is gone at power-off. There’s no overdub.

Transport knob (the big purple one), once a loop exists:

Control Function
Turn while playing Speed in 5ths and octaves, 2× down to 1/16×, then reverse back up to −2× (4 detents per step)
Turn while paused Scrub
Press Back to 1× forward
SHIFT + turn Nothing
SHIFT + press Writes a bug report

LEDs: LOOP is red while recording and blinks while a quantized recording finishes its bar or an erase waits for the loop’s end, at the slow blink everything waiting uses (a picked scene slot, the CHOMPI key ready to confirm); a refusal is 3 quick blinks. While a loop plays, PLAY and LOOP crossfade in white to show the position (dimmed when paused). The transport LEDs show speed and direction while it plays, the scrub speed in white while it’s paused, and nothing without a loop.